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NPC Generator

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Advanced [show]


Dee Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair is always cut to a buzz. She has a dull look in her green eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Armorer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist, Fighting. Bonds: Enemies, Slave, Job. Occupation: Armorer

Voice: Aggressive tone

Attributes [hide]

Dee Wiseacre, Female Halfling Barbarian 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Salanop Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. Her brown hair is lengthy. She wears large thick round spectacles.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. Salanop abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she is greedy

Bonds: Immigrant, Attractive, Enemies, Rich, Adventurer. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Salanop Raulnor, Female Gnome Wizard 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp. Citrine (80 gp).


Social Check DCs


Right-Handed Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting pastel shirt and pants. His lavender fur is slicked back into a classic pompadour. His eyes are a pleasant copper.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Right-Handed Buttons, Male Tabaxi Wizard 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Kilia Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a well pressed and immaculate suit (or dress). With wild brown hair. She wears a mask on her face.

Personality: She can speak with the recently deceased. A true patriot, Kilia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: When she was but 4 years old her parents immigrated from the south. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in mace use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kilia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Immigrant, Military, Enemies. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Kilia Ironfist, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)5 (-3) 10 (+0)13 (+1)
Skills History -1, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp.


Social Check DCs

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