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NPC Generator

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Advanced [show]


Ootah Radcliffe, Female Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing a long, black cloak. Her long auburn hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Ootah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She tends to her Herbalist job now, and dutifully fulfills any obligations she has.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Ideals: Gifted. Flaws: Addict, Insomniac. Bonds: Job, Rich. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Ootah Radcliffe, Female Half-Orc Paladin 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Athletics +7, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Menny Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears professional attire. She wears a wide-brimmed hat to cover her moderate length white hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a great chef.

History: Born in a small village she learned the ways of the warrior from her mother. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Menny and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Menny Nucklestamp, Female Gnome Commoner 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)10 (+0) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Athletics -2, Deception +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Gunnloda Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She is wearing colorful clothing, dressed as a Beggar, and her gloved hand is found clutching a lance. Her blonde hair is cut short with large spiked bangs in the front. She has violet eyes and a brown hat with a black feather.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunnloda took refuge in the large cave and found the beat up lance and armor she uses now. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud; and expand her business

Ideals: Passionate. Bonds: Religious, Nature, Enemies, Job. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Gunnloda Loderr, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)7 (-2) 12 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Aramil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his white hair well, parting it to the right. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: He comes from a rich western family. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Aramil's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Disease, Antagonistic. Bonds: Religious, Rich. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Fasharash, Male Elf Monk 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)9 (-1) 8 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Eye agate (15 gp). Tiger eye turquoise (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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