Maegan Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has the majority of her body covered in plate. She is bald on top and has large red tufts of hair around her ears. Her violet eyes lackadaisically let the world flow into them.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has all her life been fascinated with dancing.
History: Maegan was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 17 (+3) | 7 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 20 pp.
Eida Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is typically in her Barber uniform. Her brown hair has been sun bleached extensively. Her gray eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a great chef.
History: She was born in a small mountains village. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Barber for the past few years.
Motivation: Balancing her hectic life and new Barber responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 16 (+3) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp. Blue quartz (9 gp). Malachite (9 gp). 1 Darkwood Buckler.
Nala Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She typically wears green cloth garments or leather armor. Her long bronze crest is drawn into a two foot long braid. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is calm most of the time but flees social interaction. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the east her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 110 gp.
Quilla Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears an entirely blue suit with grey socks and a vest with buckled shoes. Her hair is golden and curly. Her eyes are violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Quilla was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Ideals: Joker, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!


