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NPC Generator

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Advanced [show]


Bree Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a red coat over a grey low-cut shirt, and a Stetson hat upon her head and is in decent physical shape. Her hair is chestnut and very short. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Bree grew up listening to her father's many stories. She worked as a nervous Architect and found it very stressful. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets; and she desires power and/or immortality

Ideals: Justice. Bonds: Criminal record, Adventurer, Job, Guardian. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Bree Fastfoot, Female Halfling Wizard 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 14 (+2)9 (-1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered falchion and tarnished shortbow as well. He wears his white hair up. He has a dull look in his brown eyes.

Personality: Overbrimming with self-confidence, Morkral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Morkral Battlehammer, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 11 (+0)13 (+1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Rurik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a faded coat and loose pants complete with top hat. Beneath his clothing is a huge mess of scar tissue. His top hat is riddled with cuts and holes. This gray eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Rurik Orcfoe, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)4 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Marbas Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is red and very short. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Marbas Obscure, Male Tiefling Adept 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp.


Social Check DCs

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