Diesa Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears light armors faded through time and improper care. Her chestnut hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Philantrophist. Bonds: Military, Poor. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: Bloodstone (80 gp).
Nuraval Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is cut close to his head. His eyes are likewise violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence. Flaws: Shy, Ugly. Bonds: Immigrant, Job, Rich. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Silver chalice with lapis lazuli gems (30 gp). 1 Antitoxin.
Flame In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is short and beige. His eyes are yellow and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. Flame liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Job. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Marigold Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears bulky white painted plate armor. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She comes from a rich northern family. Marigold was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Architect. She has built up a small fortune and can afford her own way.
Motivation: Wants a kiss; and wants to raise her children well
Ideals: Extrovert. Bonds: Immigrant, Has a crush, Rich, Family. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp. Obsidian (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!