Jezebeth Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of the four houses of cards around her neck, and a scythe on her belt. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes are gold and catlike.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 6 (-2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Kallista Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She wears her blue hair down. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the west, but her parents moved at a very young age to the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the west, certain she would find work there.
Motivation: To protect her home.
Ideals: Disciplined, Joker. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 500 sp.
Margery Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a yellow vest and prefers red and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is well kept. She wears large thick round spectacles.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born blind and as such lacked many opportunities for work. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by drow. Margery was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Enemies. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Ozyman Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear red tank tops with violet pants. With bright silver hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Ozyman will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born on a small isolated farm. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
