Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered sword and tarnished scimitar as well. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Cockaby grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to reunite with his old friends
Ideals: Fighting. Flaws: Addict, Ugly. Bonds: Rich, Adventurer. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Griselda Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a violet coat over a white low-cut shirt, and a small hat upon her head. Her hair is silver and curly. Her green eyes dart from person to person.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Griselda took refuge in the large cave and found the beat up hand crossbow and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: She is currently in port desperately looking for someone to get her out; and to reunite with her absent father
Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Family, Slave. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 2000 sp.
Uadjit Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Stylist does. She is muscular with a powerful set of arms. Her silver crest is greasy and uncared for. Her gold eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She plays an instrument quite well.
History: The child of eastern immigrants she idolized her mother. She worked as a nervous Stylist and found it very stressful. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. Coral (140 gp).
Bruz Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bruz took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bruz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Insane. Bonds: Religious, Slave, Nature. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 4 (-3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). 1 Darkwood Buckler.
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