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NPC Generator

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Advanced [show]


Sarai Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is tall, broad shouldered and powerfully built. She has slicked back auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.

History: She was born to a criminal king-pin and mafia family Her divine abilities were realized during a raid on her village. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and balancing her hectic life and new mortician responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Mundane. Bonds: Rich, Criminal record, Job. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Sarai Copperkettle, Female Halfling Bard 2
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)7 (-2) 6 (-2)10 (+0)
Skills Intimidation +2, Nature +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Rosalind Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a yellow coat over a green low-cut shirt, and a deerstalker hat upon her head. Her clothes are grease stained in places. Her white hair is knotted and matted. She wears large thick round spectacles.

Personality: She has always had a great fascination with Half-Orc culture. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Half-Orc people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Rosalind Chance, Female Half-Elf Barbarian 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 9 (-1)6 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Red-brown spinel (160 gp).


Social Check DCs


Robert Halsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His hair is short and golden. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Engraver, but he was a colossal failure. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Halsey, Male Human Cleric 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)14 (+2) 12 (+1)6 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Climber’s kit.


Social Check DCs


Nordak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean brown cloak covering his clean studded leather. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Nordak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Nordak Deepdelver, Male Dwarf Commoner 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 9 (-1)4 (-3)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp. Golden pearl (90 gp). Jet (90 gp). Golden pearl (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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