Trynnicus Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has wavy brass crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Trynnicus speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to share knowledge with the world
Ideals: Impeccable, Artistic, Logical. Bonds: Nature, Enemies. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 gp. Red garnet (60 gp).
Vonbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt with thin blue vertical stripes and black pants. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: Vonbin was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He's also a talented Server, but doesn't like to broadcast it.
Motivation: To clean up the streets; and expand his business
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Job, Guardian. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 2 Acid flasks.
Nicholas Barton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears just a brown suit. He is an epitome of beauty. He has black hair. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and revenge
Ideals: Joker. Bonds: Attractive, Enemies, Poor, Slave. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Nora Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a broad hat to hide her balding. Her eyes, though not visible through her cowl, are hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and marry her sister to traveling adventurers
Ideals: Impeccable. Bonds: Family, Military, Enemies. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. A roughly beaten golden orb (60 gp).
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