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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uzza Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Crown-heir. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born on a small isolated farm. She helped her mother out around the business and became quite the natural. She's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: She is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Fearful. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Uzza Anguish, Female Tiefling Aristocrat 2
Medium (4'7") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 40 pp.


Social Check DCs


Frederick Gladstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his brown robe and has his dagger always slung over his shoulder. He wears a small hat to cover his moderate length blonde hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Miner, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Frederick Gladstone, Male Human Monk 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Sleight of Hand +1, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Enidda Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears skinny pants and wears a tan and white robe with the hood down, and is pretty ugly. Her red hair is smooth and relatively long. Her hazel eyes are passionate and lively.

Personality: Enidda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. Through the years after Enidda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Enidda's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Barrister

Voice: French accent

Attributes [hide]

Enidda Maekkelferce, Female Gnome Monk 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears rags and sports a simple walking cane. His green crest is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Nature. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Tarhun Bhenkumbyrznaax, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)6 (-2) 16 (+3)13 (+1)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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