Joan Barclay, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a violet low-cut shirt, and a deerstalker hat upon her head. She is physically well-built. She has wavy black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 18000 cp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.
Millicent Soames, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long white ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, she prefers to meditate than take action. She is lazy and tries to find solutions quickly.
History: She was born in the west. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the west, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Disciplined, Fighting. Flaws: Insane, Lazy. Bonds: Immigrant. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 7 (-2) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. Chrysoberyl (50 gp). 1 Masterwork Common Ranged Weapon.
Andraste Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Bonds: Attractive, Poor, Nature. Occupation: Banker
Voice: French accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 pp.
Anverth Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His red hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: He was born in the south. While studying, he fell in love. They married and had a daughter. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Flaws: Addict, Shy, Antagonistic. Bonds: Poor, Immigrant, In love. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 18 (+4) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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