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NPC Generator

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Advanced [show]


Krakhorn Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man likes to wear ponchos typically of a light black in addition to tight pants. He wears a small hat to cover his moderate length silver hair. His brown eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A powerful slaver made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Criminal record, Mentor, Rich. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Krakhorn Barton, Male Half-Orc Monk 2
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)5 (-3) 8 (-1)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky yellow painted plate armor. His hair is short and silver. His hazel eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: He was born in the west, but his parents moved at a very young age to the east. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Mundane, Ugly. Bonds: Immigrant, Enemies. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Diggory Fahrend, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his red fur well, parting it to the right. He has a dull look in his hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: American accent

Attributes [hide]

Great In the Wind, Male Tabaxi Bard 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)7 (-2) 7 (-2)11 (+0)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp. Banded agate (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Amnon Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His clothes are grease stained in places. His brown hair is long and unkept. His silver eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Miller, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Amnon Enigma, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 1 Half-Plate.


Social Check DCs

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