Anne Denholm, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears very tight pants and wife beaters, though occasionally she sports a brown coat. She is tall, broad shouldered and powerfully built. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Abrasive and pushy, she has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Tanner business at a young age. As a young adult she joined a group advocating for an improvement in Human conditions. She inherited the family business which she has now maintained for 5 years.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Tanner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 40 gp. 1 Masterwork Common Melee.
River Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat, and carries hammers. Her black fur is still thick. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy and tries to find solutions quickly.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Opinionated. Flaws: Lazy. Bonds: Rich. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 200 gp.
Chaedi Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and carries warhammers. She has a very tight haircut. Her violet eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Chaedi is combative with any and all who dare try her patience in the slightest.
History: She was born in the west. She helped her father out around the business and became quite the natural. She has worked as a Miller like her father before her.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and someone believes her a fraud
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Deep green spinel (150 gp).
Mara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Carter. She wears her white hair up. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She receives visions of the future at random moments
History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She struck the Carter job and began her own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Job, Mentor. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. Blue quartz (12 gp).
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