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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. She wears a colorful flower in her auburn hair. She is baby faced.

Personality: Confrontational and typically high on some drug or another. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Flaws: Addict. Bonds: Attractive, Criminal record, Family. Occupation: Merchant

Voice: German accent

Attributes [hide]

Vicky Richie, Female Half-Elf Commoner 1
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)7 (-2) 7 (-2)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Riswynn Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized topaz on her left hand. She has no hair. Her eyes, though not visible through her cowl, are hazel.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was always a brilliant, if unscrupulous mind. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: Seeks redemption.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Riswynn Caebrek, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Healer’s kit.


Social Check DCs


Burgell Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fancy tan suit, and he perpetually has his rapier ready. He wears his blonde hair up. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Burgell was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Attractive, Job, Poor. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Burgell Quillsharpener, Male Gnome Adept 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 250 gp. Obsidian (6 gp). Red garnet (160 gp). Rhodochrosite (6 gp). 1 Disguise kit.


Social Check DCs


Diesa Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is long and auburn with streaks of golden, and is pulled back with small grey clips. She wears round tiny glasses practically rammed into her face.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Diesa was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult.

Ideals: Impeccable. Bonds: Attractive, Job, Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Diesa Gorunn, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs

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