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NPC Generator

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Advanced [show]


Raymond Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries lances. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the east. He worked as a nervous Fletcher and found it very stressful. He has achieved small success as a Fletcher.

Motivation: To be a Body Guard again.

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Poor. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Raymond Siannodel, Male Half-Elf Fighter 2
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. Obsidian (11 gp). Deep blue spinel (400 gp). Azurite (11 gp).


Social Check DCs


Rangrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Herbalist does. His silver hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Rangrim is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barkeep mother left him crippled. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Flaws: Depressed, Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Rangrim Graybeard, Male Dwarf Bard 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)15 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Just what you see.


Social Check DCs


Krimmon Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His hair is silver and very short. His eyes are amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 3 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Krimmon Stonebridge, Male Halfling Ranger 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Euphemia Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. She has wavy blonde hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is witty, but her monotone delivery comes off as unnerving She pushes her goals aggressively. She is also a coward if confronted.

History: From birth she was tutored by a cruel and relentless mentor. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she has money and likes to spend it

Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Adventurer, Rich. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Euphemia Goodbarrel, Female Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. A roughly beaten golden orb (160 gp).


Social Check DCs

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