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NPC Generator

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Advanced [show]


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. With a patchy red beard and wild red hair. His eyes are brown and he is always smoking a pipe.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has achieved small success as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Gilthur Holderhek, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)14 (+2) 3 (-4)5 (-3)
Skills Acrobatics +1, Perception -2
Senses Passive Perception 8
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 2000 cp. Obsidian (7 gp).


Social Check DCs


Morg Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His silver hair is unkempt and raggedy. His eyes are violet.

Personality: Morg wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Morg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Morg Marley, Male Half-Orc Expert 3
Medium (6'6") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nagrette Bradford, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized white coat. Her hair is brown and curly. Her gray eyes lackadaisically let the world flow into them.

Personality: Nagrette is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with finding treasure.

History: Born in the west to a Brewer, Nagrette learned a great deal about her father's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: PTSD. Bonds: Adventurer, Job. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Nagrette Bradford, Female Half-Orc Druid 2
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Black star sapphire (600 gp). Deep green spinel (60 gp).


Social Check DCs


Rieta Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her sword. Her hair is chestnut, silky, and of moderate length. Her eyes are likewise silver. Her teeth are white and perfect.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Barrister

Voice: French accent

Attributes [hide]

Rieta Intellect, Female Tiefling Adept 1
Medium (4'8") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 6 (-2)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. Obsidian (14 gp).


Social Check DCs

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