Eloise Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a violet and white robe with the hood down, and sports empty pouches on her belt. She wears her silver hair up. She has a tattooed face.
Personality: Calm and collected, she is a well trained Architect. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eloise took refuge in the old dungeon and found the beat up greatsword and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by drow. Eloise was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Bonds: Job, Nature, Religious, Enemies. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Balimaar Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. His auburn hair is cut short. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Barkeep, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content; and he is greedy
Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Rich, Religious, Nature. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 150 gp. 1 Disguise kit.
Moon Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple brown robe with green stripes complete with hood. Her cinnamon fur is smooth and relatively long. Her eyes, though not visible through her cowl, are yellow.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gifted from a young age, Moon studied abroad. A gifted student she started as a Cook, but she got bored and became a Slave Trader. She has drifted from career to career and currently works as a Slave Trader.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Attractive, Job. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Andry TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" western woman, she is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.
History: Andry lived on a farm with her mother, near the main road leading to a nearby town. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.
Motivation: Marry her sister to traveling adventurers; and several ex partners dislike her way of doing things and want revenge
Ideals: Pacifist. Flaws: Shy. Bonds: Family, Criminal record, Enemies. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
