Vadania Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'10". She is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a ceremonial dagger. She keeps her long blonde hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vadania took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She hasn't been sleeping well lately.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Optimist. Flaws: Insomniac. Bonds: Has a crush, Criminal record, Nature. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. Silver comb with moonstones (200 gp).
Ahvain Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Star rose quartz (50 gp).
Giselle Gladstone, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her small hat is riddled with cuts and holes. Her eyes are violet and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them
History: She was born several months after her father was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her son; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Military, Job, Family. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Ranala Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing colorful clothing, dressed as a Bricklayer, and a wedding ring on her right hand. Her hair is cut close to her head. Her blue eyes dart from person to person.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. As long as the job gets done she does not care how it got done.
History: Ranala lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Ranala never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Many illithids want her driven away; and a deep hatred of illithids
Ideals: Disciplined, Professionalism. Bonds: In love, Family, Debt, Enemies. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp.
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