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NPC Generator

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Advanced [show]


Pelt Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them, and carries longbows. Her fur is cut close to her head. She wears large thick round spectacles.

Personality: While she acts the brute, she is far gentler than she would appear. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the east, but her parents moved at a very young age to the west. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Fighting, Gifted, Optimist. Bonds: Rich, Immigrant. Occupation: Bather

Voice: French accent

Attributes [hide]

Pelt Wind, Female Tabaxi Expert 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Pelt Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Miller uniform. She wears a feathered hat to hide her balding. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Pelt studied abroad. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: To reunite with her absent father; and she wants revenge against illithids

Ideals: Gifted. Flaws: Racist. Bonds: Job, Enemies, Family. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Pelt Of Ebony, Female Tabaxi Ranger 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Bucklal Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a red cloak and cross-gartered tan stockings. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Bucklal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of specialists.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Extrovert, Athletic. Flaws: Secretive. Bonds: Enemies, Rich. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Bucklal Stoutbridge, Male Halfling Druid 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)9 (-1) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his black hair. He has gray eyes and a tan hat with a red feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gerbo lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Emotional. Bonds: Attractive, Poor, Criminal record, Family, Enemies. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Adept 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. 3 Holy water.


Social Check DCs

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