Gildmak Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight red one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Miller business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He inherited the family business which he has now maintained for 2 years.
Motivation: Tabaxi compassion; and sabotage a competitor
Flaws: Ugly, Racist, Impulsive. Bonds: In love, Job. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Chrysoberyl (100 gp). 1 Masterwork Musical instrument.
Lamlûg Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He is physically well-built. With bright auburn hair and a scraggly beard. His face is scarred and worn.
Personality: Lamlûg wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Lamlûg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp. 1 Small steel mirror.
Bune Guile, Female Tiefling [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She is generally shirtless and showing off her tattooed chest. She has dyed her greying black hair a little too much giving a sharp black color. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Bune was born with her mother's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 sp.
William Blakeley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin blue vertical stripes and tan pants. His white hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Guard.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Adventurer, Immigrant, Job, Rich. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
