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NPC Generator

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Advanced [show]


Lia Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a violet suit, black shirt, and red tie. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is lengthy and is close to two feet long. Her ears are large.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sold as a small child to a necromancer, Lia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son

Flaws: Ugly, Depressed, Secretive. Bonds: Mentor, Family. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Lia Caphaxath, Female Half-Elf Expert 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5

Possessions: 5000 cp. White pearl (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Thorpe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His golden hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Thorpe will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. Thorpe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Poor, Nature. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Thorpe Goodearth, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)11 (+0) 11 (+0)6 (-2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dain Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. He is physically well-built. His red hair is greasy and uncared for. His eyes are likewise violet.

Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dain's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Dain Eversharp, Male Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 15 (+2)6 (-2)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large red mantle and cape that has been intricately interwoven into his brown robe. His head has been shaved. He has a tattooed face.

Personality: Oren speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Oren lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Oren Warmwater, Male Halfling Wizard 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 8 (-1)8 (-1) 9 (-1)13 (+1)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp. Eye agate (14 gp).


Social Check DCs

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