Alex Lindsay, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, brown, dusty cloak and is in decent physical shape. His feathered hat is riddled with cuts and holes. He has gleaming, smiling green eyes.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: A powerful slaver made him what he is. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Barrister for hire.
Motivation: Revenge; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Mentor, Family, Enemies. Occupation: Barrister
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 pp.
Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a black shirt with thin violet vertical stripes and grey pants. His green crest is thinning but still full. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.
History: Dazzazn was born in the north. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Persistence, Fighting. Bonds: Nature, Military, Family. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. Tiger eye turquoise (16 gp). 1 Masterwork Common Melee.
Enialis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears an entirely blue suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by brigands. Enialis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Helja Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally well dressed albeit a few years behind the times. She has styled her blonde hair well, parting it to the left. This brown eyed westerner is not easily forgotten.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture.
Ideals: Fighting. Flaws: Emotional, Insane. Bonds: Attractive, Criminal record. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
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