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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Symma Turen, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman dresses in tan turtlenecks beneath a grey coat with red slacks. Her red hair is greasy and uncared for. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered singing. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Symma Turen, Female Gnome Fighter 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)7 (-2) 11 (+0)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 gp. 1 Masterwork studded leather.


Social Check DCs


Sun Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is lavender and curly. Her eyes are copper.

Personality: She will rave to anyone who will listen. She pushes her goals aggressively. She is also a coward if confronted.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To end her boredom; and an old rival family wants her found

Ideals: Athletic. Flaws: Insane, Fearful, Mundane. Bonds: Family. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Sun Paws, Female Tabaxi Barbarian 2
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)9 (-1) 8 (-1)6 (-2)
Skills Religion +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. A delicate brass dragon egg (10 gp). Solid gold idol (200 gp).


Social Check DCs


Bimpnottin Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan armored body suit, with a simple violet line shooting up and back down. Her hair is long and silver with streaks of brown, and is pulled back with small tan clips. Her violet eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Locksmith business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Barrister again; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Philantrophist. Flaws: Hedonist, PTSD. Bonds: Job. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Bimpnottin Turen, Female Gnome Monk 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Freshwater pearl (4 gp). 1 Masterwork studded leather.


Social Check DCs


Cressel Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Merchant uniform. His silver hair is kept up in a ponytail inside a top hat. He has several tiny amethyst earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Merchant business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Merchant job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Insomniac, Impulsive. Bonds: Job, Attractive, Rich. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Cressel Moral, Male Tiefling Wizard 3
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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