Flask In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. She wears her black fur up. Her green eyes peer out from beneath her small pastel hat.
Personality: Prone to second guessing herself, she comes off as nervous. She believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs
Flaws: Shy. Bonds: Attractive, Enemies, Mentor, Adventurer, Religious. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Freshwater pearl (7 gp).
Armara Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. Her chestnut hair is thinning but still full. Her white eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Further expansion of business; and balancing her hectic life and new mortician responsibilities is difficult
Ideals: Disciplined, Artistic. Flaws: Depressed. Bonds: Rich, Job. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Gormogord Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large red jacket. He has a long blonde beard with little hanging trinkets. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a necromancer, Gormogord was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Shoemaker again; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record, Job. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
Carlin Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has white hair. Her eyes are amber and catlike.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in the north to a Hunter, Carlin learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Hunter.
Motivation: Further expansion of business.
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!