Beiro Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized opal on his left hand. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Antagonistic, Selfish, Disease. Bonds: Rich, Nature. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1800 sp.
Pushkrimp Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has wavy red hair. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Impulsive. Bonds: Attractive, Immigrant, Guardian, Rich. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 12 (+1) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Lapis lazuli (11 gp).
Two Llamas Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Guard job and began his own company from there.
Motivation: Money/treasure.
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Rich, Job. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Maynild Fidget, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her green eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Maynild grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Jet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
