Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear brown pants and tee shirts. He wears his golden hair up in a very large beehive style do. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Nuraval was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. After a long history of fighting, Nuraval and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Burgell Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day
Flaws: Mundane. Bonds: Poor, Job, Criminal record. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Kelter Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Bonds: Rich, Attractive, Job, Mentor, Adventurer. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 5 (-3) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 50 gp. Chrysoberyl (80 gp).
Enna Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tan vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her tan boots flare out at the collars. She keeps her long chestnut hair kept up in a rat tail. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When Enna reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Shy, Antagonistic. Bonds: Military. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnoll, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
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