Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown tunic with blue highlights, and long grey pants that bunch up around her shoes. Her black hair is smooth and relatively long. Her gray eyes lackadaisically let the world flow into them.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a great chef.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Mundane, Ugly, Insomniac. Bonds: Criminal record. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Vepar Despair, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She sports green clothing, slightly heavier than average wear. Her hair is dark red and very short. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Vepar lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Osah Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is greasy and uncared for. She is baby faced.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying brother.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Opinionated. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1000 cp.
Beiro Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with blue highlights, and long yellow pants that bunch up around his shoes. He is physically well-built. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Beiro was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Beiro's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he's in love
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. 1 Masterwork Common Melee.
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