Ermina Melancon, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in an above average manner. Her hair is white and curly. She has a dull look in her brown eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the east, but her parents moved at a very young age to the west. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and her relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +4
Possessions: 1000 sp. 1 Tanglefoot bags.
Vadania Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She prefers to wear violet clothing when she does not wear armor. She is an epitome of beauty. With bright black hair. She has a dull look in her brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born to a Dyer, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She struck the Interpreter job and began her own company from there.
Motivation: Sabotage a competitor; and to pay off her debts
Ideals: Joker. Bonds: Attractive, Poor, Job, Debt. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 70 gp.
Silvo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Silvo took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He became a Merchant soon after.
Motivation: Expand his business; and he wants to meet his childhood hero
Bonds: Adventurer, Job, Military, Slave, Nature. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp.
Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Fonkin was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's looking for his big break
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1900 sp.
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