Norman Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a large grey jacket. He keeps his auburn hair in a flapper bob. He has several tiny amethyst earrings on each ear.
Personality: Eccentric and domineering, Norman will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it
Ideals: Extrovert, Logical. Bonds: Rich, Nature, Adventurer, Family. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp. Solid gold idol (500 gp).
Thoradin Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket, and carries shortbows. He has a very tight haircut. His eyes, though not visible through his cowl, are blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west, but his parents moved at a very young age to the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels threatened by others
Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Immigrant, Rich, Debt. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: A life-sized copper and silver statuette of a cockatrice. (40 gp).
Malquis Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This woman wears an entirely tan suit with green socks and a vest with buckled shoes. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her wide-brimmed hat is riddled with cuts and holes. She has a dull look in her hazel eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is a great chef.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Malquis was born on a far eastern island where she grew up under the tutelage of her mother, an expert Farmer. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she is greedy
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Therai Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a colorful flower in his white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Human culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Therai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Professionalism. Flaws: Insane, Racist. Bonds: Attractive, Mentor. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 4 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
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