Snafû Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a robe, a symbol of death around his neck, and a glaive on his belt. He wears a top hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Snafû was born the youngest of three triplets. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Snafû fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Slave, Family. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 8 (-1) | 6 (-2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: 40 gp.
Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. His gold crest is lengthy and is close to two feet long. He has gold eyes and a black hat with a grey feather.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. He was granted martial powers by his dying brother.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Professionalism. Bonds: Attractive, Mentor, Criminal record. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 30 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
Possessions: 240 gp. 1 Masterwork Uncommon Weapon.
Alston Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Alston wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Merchant
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Citrine (20 gp).
Dagger Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her fur is short and gray. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Assassin, her father struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Soapmaker
Voice: Indian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 250 gp. 8 Acid flasks.
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