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NPC Generator

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Advanced [show]


Dain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear grey tank tops with red pants. He is an epitome of beauty. His long silver hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Criminal record, Rich. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Dain Glanhig, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)6 (-2) 11 (+0)5 (-3)
Skills Deception -1, Religion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Silver pearl (150 gp).


Social Check DCs


Richard Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Glassblower, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Emotional. Bonds: Poor. Occupation: Banker

Voice: Raspy

Attributes [hide]

Richard Wesley, Male Human Rogue 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 6 (-2)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Mordai Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green cloak and cross-gartered black stockings. He keeps his red hair in a flapper bob. His eyes are white and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. He struck the Sculptor job and began his own company from there.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Mordai Harmony, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)13 (+1) 8 (-1)9 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Verin Idea, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and is pretty ugly. She has dyed her greying black hair a little too much giving a sharp black color. She has several tiny opal earrings on each ear.

Personality: She will rave to anyone who will listen. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: Doesn't want to be a Layabout and was forced into it by her family; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Family. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Verin Idea, Female Tiefling Aristocrat 1
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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