Nicor Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in black turtlenecks beneath a blue coat with pastel slacks. His chestnut hair is braided into rings. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 15 years.
Motivation: He's in love; and he has money and likes to spend it
Ideals: Athletic, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 180 gp.
Patrick Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown tunic with pastel highlights, and long green pants that bunch up around his shoes. His blonde hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: An old rival family wants him found; and wants his loneliness to end
Ideals: Logical. Flaws: Disease. Bonds: Family, Adventurer, Has a crush. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Nalral Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.
Personality: Nalral speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Adventurer, Military. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Aasathra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear green clothing when she does not wear armor. Her deerstalker hat is riddled with cuts and holes. Her eyes are gold and catlike.
Personality: Cocky and sure of herself, she believes she is the best Healer born in the past three hundred years. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: When she was but 8 years old her parents immigrated from the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Healer.
Motivation: Expand her business; and further expansion of business
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Nature. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 140 gp. 1 Masterwork Common Melee.
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