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NPC Generator

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Advanced [show]


Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He keeps his brown fur in a pixie cut. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Quick In the Wind, Male Tabaxi Ranger 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)6 (-2) 7 (-2)17 (+3)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Chrysoprase (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Arava Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs, and carries greatswords. She has moderate length white crest. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: While she acts the brute, she is far gentler than she would appear. She does not trust anyone and sleeps with one eye open.

History: The child of eastern immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Arava Esstyrlynn, Female Dragonborn Ranger 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp.


Social Check DCs


Mreksh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His crest is bronze, silky, and of moderate length. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Mreksh was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mreksh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mreksh. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Immigrant, Attractive, Criminal record. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Mreksh Beryntolthropal, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)5 (-3) 15 (+2)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. 1 Darkwood Shield.


Social Check DCs


Juliana Tatum, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With bright golden hair. She has several tiny aquamarine earrings on each ear.

Personality: Overbrimming with self-confidence, Juliana isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has a minor phobia of water and hates getting wet.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and she feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Military. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Juliana Tatum, Female Human Warrior 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs

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