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NPC Generator

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Beast Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. His fur is orange and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has worked as a Crown-heir like his mother before him.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to clean up the streets

Ideals: Logical. Bonds: Attractive, Guardian, Military, Job, Adventurer. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Beast Of Ale, Male Tabaxi Cleric 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)4 (-3) 8 (-1)13 (+1)
Skills Medicine +1, Nature -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Thunderstones.


Social Check DCs


Uthemar Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: Uthemar is depressed about a lot of things. He tends to be a nihilist. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast desert. When Uthemar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Rich, Nature, Military. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Uthemar Floshem, Male Elf Commoner 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)8 (-1) 10 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Red spinel (90 gp).


Social Check DCs


Gennal Netyoive, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with Stetson hat. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich northern family. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Rich, Nature. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Gennal Netyoive, Male Elf Adept 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. 1 Masterwork studded leather.


Social Check DCs


Shax Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green vest and prefers grey and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is thinning but still full. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shax is combative with any and all who dare try her patience in the slightest.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She was granted psionic powers by her dying sister.

Motivation: Someone believes her a fraud; and she wants revenge against gnolls

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Shax Guilt, Female Tiefling Fighter 1
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Brass mug with jade inlays (100 gp).


Social Check DCs

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