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NPC Generator

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Advanced [show]


Kathra Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and is pretty ugly. Her silver hair is well kept. She has gray eyes and a brown hat with a green feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Criminal record. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Kathra Dankil, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp.


Social Check DCs


Dee Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair, while still mostly golden, has prominent grey streaks. She has violet eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she feels kind of lost in life

Ideals: Entrepeneur, Athletic, Joker. Flaws: Depressed. Bonds: Poor. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Dee Underfoot, Female Halfling Commoner 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Athletics +1, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1600 sp. Rose (20 gp).


Social Check DCs


Azza Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is portly but not overly obese. Her hair, while still mostly chestnut, has prominent grey streaks. Her ears are large.

Personality: Calm and collected, she is a well trained Navigator. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Azza was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She has been a successful dealer in antiques buying low and selling high.

Motivation: She would like to get married and retire; and retire the richest woman in the west

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Has a crush. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Azza Quiet, Female Tiefling Ranger 2
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. Azurite (7 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Jheri Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has dyed her greying copper crest a little too much giving a sharp copper color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Jheri was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Jheri's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Brewer

Voice: Spits words with contempt

Attributes [hide]

Jheri Hashphronyxadyn, Female Dragonborn Barbarian 3
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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