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NPC Generator

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Advanced [show]


Orla Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this southern woman is wearing the road beaten gear of a warrior. She wears her hair in dreadlocks. She has several tiny emerald earrings on each ear.

Personality: Aggressive, abrasive, and angry, Orla embodies much of what other species detest in the Gnomes. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born several months after her mother was called into army service. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Orla Loofollue, Female Gnome Fighter 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 8
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 19 (+4)16 (+3) 7 (-2)12 (+1)
Skills Animal Handling +0, History +5
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Undercommon, Infernal
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 140 gp.


Social Check DCs


Seven Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a wide-brimmed hat to hide her balding. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a font of random trivia from the lore and stories she has discovered

History: Born in the east her family was never financially stable. She dropped out of school before completing her studies. She hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Addict, Insomniac. Bonds: Poor. Occupation: Bookbinder

Voice: Uses lots of figures of speech

Attributes [hide]

Seven Grass, Female Tabaxi Expert 2
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 4 (-3)14 (+2)
Skills Animal Handling -1, Intimidation +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Obsidian (4 gp). Amethyst (150 gp). Bloodstone (70 gp). 1 Half-Plate.


Social Check DCs


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. He has moderate length copper crest. His red eyes dart from person to person.

Personality: Donaar is depressed about a lot of things. He tends to be a nihilist. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Donaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Donaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Laborer like his father before him.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Job, Religious. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Bard 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)18 (+4) 16 (+3)11 (+0)
Skills Athletics +2, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: Star rose quartz (80 gp). Moss agate (7 gp). Alexandrite (200 gp).


Social Check DCs


Myria Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing colorful clothing, dressed as a Apothecary. Her blonde hair is knotted and matted. She is very pretty but has cold, dead eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Myria was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Myria Wiseacre, Female Halfling Druid 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1300 sp. 1 Antitoxin.


Social Check DCs

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