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Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and very short. His eyes are likewise gray.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his father was called into army service. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Family, Military. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Ranger 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp. Onyx (40 gp).


Social Check DCs


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her yellow robe. She carries with her a set of bows on her belt, each one with a emerald on the hilt. Her golden hair is well kept. Her brown eyes are slightly larger than normal.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Veloptima does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: The child of a Carter, who enjoyed hunting, Veloptima was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Nature. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Druid 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 15 (+2)15 (+2) 16 (+3)9 (-1)
Skills Performance +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Red garnet (90 gp). 1 Tanglefoot bags.


Social Check DCs


Kerkad Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His white crest is braided into rings. His eyes are a pleasant red.

Personality: He is almost excessively polite to everyone, even when angry. He can't help but pocket interesting objects he comes across

History: He got into the Dilettante business at a young age. Kerkad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kerkad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Kerkad managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Shy. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Kerkad Jharthraxyn, Male Dragonborn Bard 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)12 (+1) 11 (+0)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 500 sp. Blue quartz (8 gp).


Social Check DCs


Orsik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin white vertical stripes and black pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is drawn into a tight pony tail with a card scrunchie. He has brown eyes and a brown hat with a white feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Merchant, Orsik learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better world.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Passionate, Gifted. Bonds: Job, Adventurer, Criminal record. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Orsik Strongheart, Male Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)16 (+3) 12 (+1)5 (-3)
Skills Deception -1, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Undercommon, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp. 3 Thunderstones.


Social Check DCs

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