Great Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses like a well dressed Herbalist does. Her beige fur is still thick. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She receives visions of the future at random moments
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Great has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Great was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Job, Enemies. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp. Red-brown spinel (100 gp).
Shautha Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a simple white robe with green stripes complete with hood. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She has styled her white hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the north, but her parents moved at a very young age to the south. She struck it rich when she found rare goods in large quantities. She was granted druidic powers by her dying brother.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Immigrant. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp.
Lagazi Radcliffe, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western woman has a large white mantle and cape that has been intricately interwoven into her brown robe. Her hair, while still mostly red, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Lagazi was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud.
Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Enemies, Poor. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 4 (-3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 5000 cp.
Trym Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep grey leather and dull red iron scale mail. He has golden hair. His eyes are gray and catlike.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He would like to get married and retire; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Bonds: Guardian, Adventurer, Mentor, Debt, Has a crush. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
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