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NPC Generator

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Advanced [show]


Elaim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Bounty Hunter. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: To be a Animal Trainer again; and balancing his hectic life and new bounty hunter responsibilities is difficult

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Elaim Deepdelver, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +0, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Lavinia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a white deerstalker hat and white clothes. She keeps her silver hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She struck the Locksmith job and began her own company from there.

Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear

Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Lavinia Whispermouse, Female Halfling Commoner 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kite Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel trousers with white and tan striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his yellow fur to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Philantrophist, Fighting. Flaws: Insane, Antagonistic, Impulsive. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Kite Buttons, Male Tabaxi Cleric 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)4 (-3) 12 (+1)7 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 4 Smokesticks.


Social Check DCs


Orsik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. His eyes are brown and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Orsik Ironfist, Male Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 16 (+3)6 (-2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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