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NPC Generator

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Advanced [show]


Raam Patience, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has brown hair. He has a dull look in his red eyes.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: Raam was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Cook and was forced into it by his family.

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raam Patience, Male Tiefling Adept 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Amber (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Astar Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Astar was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Shy, Addict. Bonds: Job. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Astar Moral, Male Tiefling Paladin 2
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Qualen Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many violet ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. His black hair is singed and shortened. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Slave, Religious. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Qualen Pilwicken, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Lidda Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is generally well dressed albeit a few years behind the times. She has slicked back chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: The child of northern immigrants she idolized her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Lidda Brightmoon, Female Halfling Druid 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)7 (-2) 6 (-2)11 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs

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