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NPC Generator

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Advanced [show]


Charles Remington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, grey cloak. His hair is blonde and curly. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small plains village. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Charles's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature, Job. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Remington, Male Human Monk 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 9 (-1)13 (+1)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. 4 Smokesticks.


Social Check DCs


Dean Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy violet suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His golden hair is lengthy. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He became a Apothecary soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Philantrophist, Artistic, Impeccable. Bonds: Attractive, Immigrant, Job. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Dean Iranapha, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp. Deep green spinel (160 gp).


Social Check DCs


Tûmûg Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Tûmûg Wordsworth, Male Half-Orc Expert 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)11 (+0) 11 (+0)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Shautha Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing colorful clothing, dressed as a Tanner. Her tied-back hair is silver. Her gray eyes dart from person to person.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shautha took refuge in the ruined castle and found the beat up shield and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and to pay off her debts

Flaws: Antagonistic. Bonds: Nature, Mentor, Immigrant, Adventurer, Debt. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Shautha Yardley, Female Half-Orc Monk 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)3 (-4) 12 (+1)9 (-1)
Skills Investigation -2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp. Iolite (70 gp). 1 Chain shirt.


Social Check DCs

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