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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Rodney, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She invites people to come help in her community garden.

History: Millicent was raised in a hard working conservative environment. When Millicent reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Military, Enemies. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Millicent Rodney, Female Human Aristocrat 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Maegan Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears baggy white pantaloons and a grey scarf. She is tall, broad shouldered and powerfully built. Her auburn hair is long and unkept. Her ears are large.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 12th year, her parents were killed by a orcs raid, leaving Maegan alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Maegan Shadowquick, Female Halfling Aristocrat 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Kilia Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is heavily combed to the right. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a island tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to protect her home

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Guardian, Nature. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Kilia Bigtoe, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 40 pp.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. His long chestnut hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Opinionated, Artistic. Bonds: Rich, Attractive, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Vonbin Dankil, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)10 (+0) 7 (-2)5 (-3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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