Drusilia Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet leather gloves, a violet jacket, and tight pants. She has slicked back silver hair. She has several tiny ruby earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac.
Flaws: Antagonistic. Bonds: Rich, Immigrant, Mentor, Criminal record. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 6 (-2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Lamlis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. While studying, he fell in love. They married and had a daughter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Flaws: Insomniac, Shy. Bonds: In love, Adventurer, Poor. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Beatrice Carlyle, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple brown robe with yellow stripes complete with hood, and is pretty ugly. Her moppish brown hair is in a traditional bowl cut. Her gray eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Beatrice was born in the south. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 6 years.
Motivation: Expand her business.
Ideals: Philantrophist, Persistence. Flaws: Ugly, Terse. Bonds: Job. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 10 (+0) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 500 sp. Red garnet (80 gp).
Andram Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a necromancer, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Money/treasure.
Flaws: Disease. Bonds: Attractive, Rich, Mentor, Adventurer. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
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