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NPC Generator

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Advanced [show]


Ownka Tewksbury, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear white tank tops with brown skirt. She wears a feathered hat to hide her balding. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to make people angry or surprised. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Ownka was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ownka's father didn't care for her much, and the feeling was mutual. She was granted psionic powers by her dying sister.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Ownka Tewksbury, Female Half-Orc Commoner 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs


Creega Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and tends to wear a black poncho over her likewise colored trousers and shirt. Her skin is also unnaturally pale. Her black hair is singed and shortened. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Creega is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Creega took refuge in the large cave and found the beat up hammer and armor she uses now. She now spends her time doing works of charity.

Motivation: She is a bit of a kleptomaniac.

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Creega Milton, Female Half-Orc Commoner 1
Medium (4'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills History +2, Stealth -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Tarhun Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy green suit. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tarhun took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Insane, Greedy, Fearful. Bonds: Attractive. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Tarhun Argenthrixus, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp. Amber (50 gp). 1 Silk rope.


Social Check DCs


Corkitron Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. His chestnut hair is long and unkept. He has a dull look in his green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.

History: Corkitron was born in the north. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and he desires power and/or immortality

Ideals: Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Has a crush. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Corkitron Sunmeadow, Male Halfling Commoner 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 12 (+1)9 (-1) 13 (+1)6 (-2)
Skills Nature +1, Stealth +0
Senses Passive Perception 11
Languages Halfling
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2

Possessions: 50 gp. 1 Thunderstones.


Social Check DCs

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