Damaia Passion, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case, and she perpetually has her crossbow ready. Her chestnut hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is overprotective of those who hire her services. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Justice. Bonds: Guardian, Criminal record, Rich. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. 2 Acid flasks.
Fallthra Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a very tight haircut. Her gray eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Fallthra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Someone believes her a fraud; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Rich, Enemies. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Interpreter. She has a slight overbite and is overall scrawny. She has wavy red hair. Her eyes are hazel.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She struck the Interpreter job and began her own company from there.
Motivation: A rival would like her out of the picture; and she has passion for adventuring and risk
Ideals: Joker, Justice. Bonds: Criminal record, Job, Adventurer. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 2000 sp.
Aldous Milton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair up. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Military, Religious. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
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