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NPC Generator

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Advanced [show]


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long yellow pants that bunch up around his shoes. His hair is short and blonde. He wears an eyepatch.

Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. After coming to the age of reason, Dalgal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle.

Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Dalgal Holderhek, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)10 (+0) 6 (-2)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 200 sp.


Social Check DCs


Callie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her auburn hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is happy with her job as a Bather. She turns her eye from what people do, preferring to live and let live. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Callie studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She was granted divine powers by her dying sister.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Attractive, Job, Rich. Occupation: Bather

Voice: German accent

Attributes [hide]

Callie Jamjar, Female Halfling Wizard 2
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)17 (+3) 5 (-3)7 (-2)
Skills History +5, Persuasion +0
Senses Passive Perception 7
Languages Common, Halfling, Aquan, Infernal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elizabeth Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple black line shooting up and back down. She carries with her a set of shortspears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Sporting a golden mohawk this woman's hair draws a lot of attention. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Elizabeth Malcolms, Female Half-Elf Commoner 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 9
Languages Common, Elven, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Ranger school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Mara Ofandrus, Female Elf Ranger 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs

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