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NPC Generator

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Advanced [show]


Burgell Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his trident always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: Burgell wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: Born in the east to a Ploughman, Burgell learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Retire the richest man in the east.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Burgell Bafflestone, Male Gnome Cleric 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 11 (+0)7 (-2)
Skills Deception +0, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp.


Social Check DCs


Moon Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He carries a battered falchion and tarnished whip as well. He keeps his orange fur in a pixie cut. His eyes are hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Rich, Military. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Moon Treat, Male Tabaxi Aristocrat 1
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Black velvet mask with numerous citrines (110 gp). 1 Masterwork manacles.


Social Check DCs


Zedaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of his god around his neck, and a scimitar on his belt. He sports a flattop crest cut. His red eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Apothecary, but he got bored and became a Gardener. He then took over the family business and is one of the better Gardener for hire.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Zedaar Raghthroknaar, Male Dragonborn Wizard 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)4 (-3) 7 (-2)8 (-1)
Skills Arcana -1, Stealth -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp. Red-brown spinel (120 gp).


Social Check DCs


Elysande Reid, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is unkempt and raggedy. This violet eyed westerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to loving parents in a slum to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the west, certain she would find work there.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and expand her business

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Elysande Reid, Female Human Commoner 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 120 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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