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NPC Generator

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Advanced [show]


Hugh Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Navigator. His black hair is heavily combed to the left. His thin eyebrows rest above his beady green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Gracey, Male Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 9 (-1)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 40 gp. 4 Tanglefoot bags.


Social Check DCs


Dworic Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: Dworic speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Dworic grew up listening to his father's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Joker. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Dworic Rakankrak, Male Dwarf Commoner 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 8 (-1)4 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Nicor Calm, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length dark red hair. His eyes are a pleasant red.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Nicor was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious, Adventurer. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Nicor Calm, Male Tiefling Monk 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Avice Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple violet robe with white stripes complete with hood. Her golden hair is styled in orderly dreadlocks. Her eyes are hazel.

Personality: She never swears and excessively uses polite adverbs when speaking. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Avice studied abroad. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Avice took refuge in the ruined castle and found the beat up warhammer and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her old friends

Ideals: Optimist, Gifted. Bonds: Nature, Adventurer, Military. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Avice Ray, Female Half-Elf Commoner 1
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp. Jade (110 gp).


Social Check DCs

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