Mumpena Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. A true patriot, Mumpena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful necromancer made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Mumpena and her spouse have recently divorced.
Motivation: She wants to get laid; and wants her loneliness to end
Flaws: Selfish, Antagonistic. Bonds: Attractive, Military, Mentor, Has a crush. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1400 sp.
Cloak Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Athletic, Disciplined. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 80 gp.
Hecat Anarchy, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with black skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She keeps her chestnut hair in a flapper bob. She has red eyes and a green hat with a black feather.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of a Shoemaker, who enjoyed hunting, Hecat was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hecat took refuge in the large cave and found the beat up lance and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Hecat was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies, Job. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Philomena Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a white costume with the symbols of the four houses of cards on her torso. She has slicked back silver hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast forest. A gifted student she started as a Stylist, but she got bored and became a Miller. She became a Miller soon after.
Motivation: She desires power and/or immortality.
Ideals: Optimist. Flaws: Addict. Bonds: Job, Adventurer, Nature. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Silver comb with moonstones (300 gp).
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