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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Map Maker business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Job, Criminal record. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Denholm, Male Human Bard 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 800 sp.


Social Check DCs


Windy In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her fur is short and lavender. Her blue eyes are passionate and lively.

Personality: She can speak with the recently deceased. She also has developed a complete distrust of the Marshal profession.

History: A powerful necromancer made her what she is. Her mother was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Marshal again; and she is compelled to act according to her religious beliefs

Ideals: Gifted, Persistence. Bonds: Job, Mentor, Religious. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Windy In Woods, Female Tabaxi Wizard 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Seven Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a brown shirt with thin white vertical stripes and grey pants. Beneath his clothing is a huge mess of scar tissue. He has styled his cinnamon fur well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Seven never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Slave, In love. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Seven Mist, Male Tabaxi Warlock 1
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Smoky quartz (60 gp).


Social Check DCs


Gildmak Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and violet handkerchief worn on his left side. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a card on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Military, Enemies. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Gildmak Cherrycheeks, Male Halfling Warrior 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)7 (-2) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp. Alexandrite (300 gp).


Social Check DCs

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